NEAR is a simple, scalable, and secure blockchain platform designed to provide the best possible experience for developers and users.
NEAR sponsored a couple of courses at the company I worked at. They wanted one of them to be created for designers to teach them how to create an effective onboarding experience for Web 3.0 mobile apps.
Web 3.0 is taking the world by storm and paving the way for a better and decentralized internet. As designers, we have a massive role to play in its mass adoption.
Since most products in Web 3.0 introduce new concepts, we need to design a great onboarding experience that will introduce the users to the ropes while also activating and engaging them.
I used my research highlights for Aqsus, which is a crypto marketplace I designed prior to the course. This gave me a great starting point.
I did more research specifically on onboarding for crypto apps and found no online course or guide specifically dedicated to it. So, I looked into Web 3.0 design principles and considerations in addition to general onboarding principles. Medium articles were the main resource.
After taking notes and making highlights, I ended up with eight design principles for effective onboarding.
After I got the necessary resources and information highlights, it was time to structure the course and the individual lessons.
The course consisted of four chapters, including one on the fundamentals and another with case studies.
I wanted each lesson to contain not only an explanation video but also sections for key learnings and questions to solidify the concepts for the designers even more.
I wrote the scripts for each lesson on Notion and then invited a few people, including designers, to give feedback. I made some fixes accordingly, and the scripts were all done.
Check out the video below to see how one of the lessons turned out. It’s about striking the right balance of friction when creating a digital user experience.
This was one of my favorite projects. Although I had previously written educational courses that were taken by up to 25k students, I had little prior experience producing one from start to finish.
With that in mind, here are some things I learned from this project: